Designing a Game
whoa dang. It’s hard.
Mechanics
is it a dice builder? deck builder? economic engine? all of those ane more (looking at you TI)
Rules
how is creativity constrained or encouraged?
Story
german/euro-style games have a theme, but what if you want to play out a story or play within a specific universe or system?
Variability
is it the same thing over and over again or can you try to play a 100 different ways?
Tech
what if there’s something mechanical? what if there’s a remote server and wifi and devices connecting and more…
i’m working on one