note № 2

Board Game Design

designing a board game is hard and fun

Designing a Game

whoa dang. It’s hard.

Mechanics

is it a dice builder? deck builder? economic engine? all of those ane more (looking at you TI)

Rules

how is creativity constrained or encouraged?

Story

german/euro-style games have a theme, but what if you want to play out a story or play within a specific universe or system?

Variability

is it the same thing over and over again or can you try to play a 100 different ways?

Tech

what if there’s something mechanical? what if there’s a remote server and wifi and devices connecting and more…

i’m working on one